What do we do?


  • Prototyping

  • Immersive Experience Design

  • Immersive 3D animation // immersive audio-visual experiences

  • World building ( multi-user digital environment) for Various platforms

  • Consultancy - Immersive Spatial Design, Web3 and Emerging Technologies

  • AI ideation

  • Education

Find out more: tef@artsxr.co.uk


Air Morphologies, Matterlurgy & artsXR, 2022; In the Air, Wellcome Collection / Steven Pocock, 2022

In the Air

artsXR and Matterlurgy at Wellcome Collection

19 May 2022—16 October 2022


In The Air exhibition at the Wellcome Collection with Matterlurgy and artsXR, a collaborative artwork that visualises the composition of air and pollution particles.

In the Air explores our relationship with the air around us. Moving freely across borders and through bodies, air is both vital to our existence and a threat to our health. Including Matterlurgy/artsXR 'Immersive and imaginative film installations introduce us to magnified versions of the particles that occupy our air'

More details: Wellcome Collection

Air Morphologies, Matterlurgy & artsXR, 2022; In the Air, Wellcome Collection / Image by Steven Pocock, 2022


Responsive Fashion Institute: Commission


Responsive Fashion Institute commissioned artsXR to create a new immersive environment: PhyberFashion XR. This digital fashion space pushes technological boundaries to harness digital innovation as a real force for good, exploring a new environment for digital fashion that is both innovative and environmentally conscious.

More details: Responsive Fashion Institute commissions.


A Matterlurgy, artsXR collaboration: Air Morphologies, Gazelli Art House and VR Library (Permanent Display)


Following on from our collaboration with artist duo Matterlurgy Studio at Delfina Art Foundation London, artsXR collaborated once again with Matterlurgy to create a 360 video of the Air Morphologies VR prototype. The 360 video was exhibited at Gazelli Art House in the group show Enter Through the Headset 5, Sept-Oct 2020 and is part of the VR Library (Permanent Display) at Gazelli Art House, launched on 4 Nov 2020.

Details of the work: Matterlurgy, Air Morphologies, 2020, 360 video, 4-minute loop, (Oculus Rift), Edition of 5 + 2 AP


artsXR at Tate Exchange 2020

artsXR VR projects showcased at Tate Exchange, Uni to Unicorns event Mach 2020.

artsXR welcomed some two thousand members of Tate public to explore the future of new immersive arts at the Digital Maker Collective, Uni to Unicorns event March 2020 at tate Modern, London. Tate public were invited to experience artsXR projects including: Millbank Prison VR, Britain’s national Penitentiary, 1816 to 1890, and how we experience, time, absence and empathy using virtual reality. And AIR_MORPHOLOGIES a VR artwork that visualises the composition of air and pollution particles to explore the future of new immersive arts.

artsXR Projects

Examples of work by artsXR in collaboration with art organisations, artsts, designers and scientists.

Matterlurgy Collaboration

Collaborative project with Delfina Art Foundation residents artist duo Matterlurgy. artsXR collaborated with the artists and scientists to develop an immersive art VR artwork that visualises the composition of air and pollution particles. October 2019 - March 2020

BEDLAM Prototype

Delivery of VR prototype for BEDLAM with Mat Collishaw Studio and Minky Production. BEDLAM is an art installation and VR experience created by Mat Collishaw. It depicts Bethlehem Hospital, the world’s first “hospital for lunatics” as it was in the 17th century. December 2019 - January 2020

Millbank Prison VR

Millbank Prison VR: an immersive, virtual reality art experience inside the Millbank Penitentiary, Millbank Prison, Britain’s national Penitentiary from 1816 to 1890. Ongoing Project 2019 - 2020